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infoConnection ErrorsAffects: Java Edition 1.20.5 and later

How to Fix Server Transfer Error (1.20.5+)

Transfers move a player to another server with /transfer. Why the target refuses with This server does not accept transfers, and how to set it up.

Quick Fix

On the server players are sent to, set accepts-transfers=true in server.properties and restart it.

Error Message

This server does not accept transfers

How to Fix

1

Set accepts-transfers=true on every server that should receive transfers, then restart it.

2

Test the target address by joining it directly from the multiplayer menu.

3

Give the port explicitly, for example /transfer play.example.com 25566 @s.

4

Run /transfer from the console or as an operator with level 3.

5

Make sure both servers and the player run 1.20.5 or later, since older versions don't have transfers.

Common Causes

  • The target server has accepts-transfers=false, which is the default. It then disconnects transferred players with This server does not accept transfers.
  • The target can't be reached at the host name and port in the transfer. The client then shows Connection failed while transferring to the server.
  • The port is missing or wrong. /transfer uses 25565 when no port is given.
  • The command was run without enough permission. /transfer needs operator level 3.

Diagnostic Steps

  1. Check accepts-transfers on the target server.
  2. Join the target directly to test its address and port.
  3. Run /transfer with the host name and port.
  4. Read the message the player gets.

FAQ

What is the transfer packet?

Added in 1.20.5, it tells the client to connect to another server by host name and port. Servers send it with /transfer, and the receiving server has to allow transfers.

Does the player stay connected to the first server?

No. The client leaves the first server and opens a new connection to the target, which then decides whether to accept it.

What port does /transfer use?

25565, unless you give another port after the host name.

Related Errors

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